Augmented Reality in Science Education: Improving Learning Outcomes with AI-Powered Media

Nurul Hidayati Zahro, Ambarwati Ambarwati, Anatri Desstya

Abstract


Natural Science learning in elementary schools often faces challenges due to limited media and the abstract character of the material that is difficult for students to understand. As a result, student learning outcomes in this field tend to be low. This research examines the utilization of Augmented Reality (AR) learning media supported by artificial intelligence (AI) to improve understanding of complex science concepts. AI technology in AR plays a role in adjusting content according to students' abilities, recognizing user responses in real-time, and presenting 3D objects interactively, so that learning becomes more adaptive and personalized. The purpose of this study is to analyze the implementation of artificial intelligence-based Augmented Reality learning media in science learning in elementary schools and measure the effect of AI-based AR media on improving student science learning outcomes and identify challenges in using AI-based AR media in the elementary school environment. This research uses a mixed methods approach by combining qualitative and quantitative methods in two elementary schools that have implemented AI-based AR media. Data were collected through interviews and student assessment documentation. The results of the analysis show that the use of AI-based AR learning media significantly improves learning outcomes and student engagement in science learning. In addition, this media also enriches students' learning experience and increases two-way interaction between teachers and students. However, there are constraints such as device limitations, teacher training, and technology infrastructure. This research is expected to contribute to the development of technology-based learning innovations in elementary schools and become a reference in the implementation of effective AI-based AR in science education.

Keywords


Augmented Reality; Science Education; Learning Outcomes; AI-Powered Media

Full Text:

PDF

References


Adeyeye, O. J. (2024). Revolutionizing Learning : The Impact of Augmented Reality ( AR ) And Artificial Intelligence ( AI on Education International Journal of Research Publication and Reviews Revolutionizing Learning : The Impact of Augmented Reality ( AR ) And Artificial Inte. International Journal of Research Publication and Reviews, 5(10), 1157–1170. https://doi.org/10.55248/gengpi.5.1024.2734

Ardiansyah, A., Risnita, R., & Jailani, M. S. (2023). Teknik Pengumpulan Data Dan Instrumen Penelitian Ilmiah Pendidikan Pada Pendekatan Kualitatif dan Kuantitatif. Jurnal IHSAN : Jurnal Pendidikan Islam, 1(2), 1–9. https://doi.org/10.61104/ihsan.v1i2.57

Aryani, P. G., Rasiban, R., Sarimole, F. M., & Tundo, T. (2024). Pengembangan Media Pembelajaran Berbasis Teknologi Augmented Reality (AR) dengan Algoritma Vuforia SDK pada Mata Pelajaran IPA Kelas VIII di Madrasah Al-Aqsha (MTS). Jurnal Indonesia: Manajemen Informatika Dan Komunikasi, 5(3), 3004–3019. https://doi.org/10.35870/jimik.v5i3.998

Danti, D. R., Cahyono, B. E. H., & Tryanasari, D. (2023). Pengaruh Media Augmented Reality Pada Mata Pelajaran IPAS Terhadap Hasil Belajar Siswa. Prosiding Konferensi Ilmiah Dasar, 4, 864–871. https://prosiding.unipma.ac.id/index.php/KID/article/view/4512

Dwilestari, D., & Desstya, A. (2022). Analisis Miskonsepsi pada Materi Fotosintesis dengan Menggunakan Peta Konsep pada Siswa Sekolah Dasar. Jurnal Basicedu, 6(3), 3343–3350. https://doi.org/10.31004/basicedu.v6i3.2611

Fitriani, W., Suwarjo, S., & Wangid, M. N. (2021). Berpikir Kritis dan Komputasi: Analisis Kebutuhan Media Pembelajaran di Sekolah Dasar. Jurnal Pendidikan Sains Indonesia, 9(2), 234–242. https://doi.org/10.24815/jpsi.v9i2.19040

Hariyono, H. (2023). Penggunaan Teknologi Augmented Reality dalam Pembelajaran Ekonomi: Inovasi untuk Meningkatkan Keterlibatan dan Pemahaman Siswa. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 6(11), 9040–9050. https://doi.org/10.54371/jiip.v6i11.2894

Haryanti, S., Lastini, F., Susanto, A. H., Widyawati, Y., & Desstya, A. (2025). Diorama Sebagai Media Interaktif Dalam Pembelajaran Siklus Air di Sekolah Dasar. Pendas : Jurnal Ilmiah Pendidikan Dasar, 10(1), 237–253. https://doi.org/10.23969/jp.v10i01.21800

Hernanda, A., & Aji, A. S. (2024). Pemanfaatan Aplikasi Augmented Reality Untuk Pembelajaran Organ Tubuh Manusia Di Sekolah Dasar. Jurnal Teknologi Dan Sistem Informasi Bisnis, 6(1), 245–251. https://doi.org/10.47233/jteksis.v6i1.1166

Indahsari, L., & Sumirat, S. (2023). Implementasi Teknologi Augmented Reality dalam Pembelajaran Interaktif. Cognoscere: Jurnal Komunikasi Dan Media Pendidikan, 1(1), 7–11. https://doi.org/10.61292/cognoscere.v1i1.20

Kuswinardi, J. W., Rachman, A., Taswin, M. Z., Pitra, D. H., & Oktiawati, U. Y. (2023). Evektifitas Pemanfaatan Aplikasi Augmented Reality (AR) Dalam Pembelajaran Di Sma : Sebuah Tinjauan Sistematis. Jurnal Review Pendidikan Dan Pengajaran, 6(3), 556–563. https://doi.org/10.31004/jrpp.v6i3.19127

Laksana, D. N. L. (2016). Miskonsepsi Dalam Materi IPA Sekolah Dasar. JPI (Jurnal Pendidikan Indonesia), 5(2), 166–175. https://doi.org/10.23887/jpi-undiksha.v5i2.8588

Lutfiah, H. (2024). Potensi dan Tantangan Implementasi Media Pembelajaran PAI Berbasis Augmented Reality. Scidac plus: Berkala Ilmiah Pendidikan, 4(3), 1–7. https://doi.org/10.51214/bip.v4i3.1303

Meilindawati, R., Zainuri, Z., & Hidayah, I. (2023). Penerapan Media Pembelajaran Augmented Reality (Ar) Dalam Pembelajaran Matematika. JURNAL E-DuMath, 9(1), 55–62. https://doi.org/10.52657/je.v9i1.1941

Nuraeni, L., Rukhmana, T., Ikhlas, A., Darwata, S. R., & Arsyad, M. (2024). Penerapan Teknologi AR (Augmented Reality) dalam Peningkatan Kualitas Pendidikan STEM. Indonesian Research Journal on Education, 4(4), 3173–3178. https://doi.org/10.31004/irje.v4i4.1519

Puspita, D., Wardana, L. A., Hattarina, S., & S, R. P. (2025). Pengembangan Media Diorama Materi Fotosintesis Berbasis Ar Meningkatkan Pemahaman Berfikir Kritis Siswa Dalam Pembelajaran IPAS Kelas IV Di SDN Pilang 1. Journal Educational Research and Development, 01(03), 351–363. https://jurnal.globalscients.com/index.php/jerd

Rosyida, A., Qorinasari, D., Indriasari, P. S., Ardhiansyah, W., Hidayati, Y. M., & Desstya, A. (2024). Literasi Sains Pada Bahan Ajar Ilmu Pengetahuan Alam Dan Sosial (Ipas) Sekolah Dasar. JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar, 10(1), 1–10. https://doi.org/10.31932/jpdp.v10i1.2493

Surtikawati, E., Desstya, A., & Fathoni, A. (2022). Efektivitas Model Pembelajaran Problem Based Learning (Pbl) Dalam Meningkatkan Hasil Belajar Tematik Di Kelas Vi Sd N 2 Girimarto. ELSE (Elementary School Education Journal) : Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 6(1), 76. https://doi.org/10.30651/else.v6i1.9177

Susanto, D., Risnita, & Jailani, M. S. (2023). Teknik Pemeriksaan Keabsahan Data Dalam Penelitian Ilmiah. Jurnal QOSIM Jurnal Pendidikan Sosial & Humaniora, 1(1), 53–61. https://doi.org/10.61104/jq.v1i1.60

Suwanto, N. D., & Desstya, A. (2024). Pengembangan Video Pembelajaran IPA Materi Zat Tunggal dan Zat Campuran Berbasis Kearifan Lokal di Kabupaten Sragen. ELSE (Elementary School Education Journal), 8(1), 262–272.

Syafriani, D., Darmana, A., Syuhada, F. A., & Sari, D. P. (2023). Buku Ajar Statistik Uji Beda Untuk Penelitian Pendidikan (Cara Dan Pengolahannya Dengan SPSS). In Cv.Eureka Media Aksara. https://repository.penerbiteureka.com/media/publications/563627-buku-ajar-statistik-uji-beda-untuk-penel-a9dc5892.pdf

Thahir, R., & Kamaruddin, R. (2021). Pengaruh Media Pembelajaran Berbasis Augmented Reality (Ar) Terhadap Hasil Belajar Biologi Siswa Sma. Jurnal Riset Dan Inovasi Pembelajaran, 1(2), 24–35. https://doi.org/10.51574/jrip.v1i2.26

Utama, K. W., Rahayu, M. K., Azizah, L. F., Winarti, Sitopu, J. W., & Wiliyanti, V. (2024). Pengaruh Penggunaan Teknologi Augmented Reality Dalam Pembelajaran Ipa Terhadap Pemahaman Materi Pembelajaran. Jurnal Review Pendidikan Dan Pengajara, 7(3), 7813–7821. https://doi.org/10.31004/jrpp.v7i3.29869

Wahiddiyah, N. P., Luthfia, A. N., Safitri, D., & Sujarwo, S. (2023). Pemanfaatan Augmented Reality dalam Pembelajaran IPS Menyajikan Informasi Sejarah dengan Realitas Tambahan. Sinar Dunia: Jurnal Riset Sosial Humaniora Dan Ilmu Pendidikan, 2(4), 115–124. https://doi.org/10.58192/sidu.v2i4.1535

Wibowo, H. S. (2023). Pengembangan Teknologi Media Pembelajaran Merancang Pengalaman Pembelajaran yang Inovatif dan Efektif (W. Anita (ed.)). Tiram Media. https://books.google.co.id/books?hl=en&lr=&id=OhTJEAAAQBAJ&oi=fnd&pg=PA1&dq=pembelajaran+berbasis+AR+dapat+meningkatkan+keterlibatan+siswa,+namun+hanya+jika+perangkat+yang+digunakan+cukup+memadai+dan+tersedia+bagi+semua+siswa.&ots=4d_LpNhpT2&sig=Rx2hLQfa5

Zaid, M., Razak, F., & Alam, A. A. F. (2022). Keefektifan Media Pembelajaran Augmented Reality Berbasis STEAM dalam Meningkatkan Kualitas Pembelajaran IPA di Sekolah Dasar. Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu, 2(2), 59–68. https://doi.org/10.54065/pelita.2.2.2022.316


Refbacks

  • There are currently no refbacks.


Proceeding of ICONTESS: International Conference on Education, Technology, and Social Sciences is published by Universitas Islam Sultan Agung, Semarang, Indonesia. Jl. Raya Kaligawe Km 4 Semarang 50112, Central Java, Indonesia.