PREVENT VIOLENT ONLINE VIDEO GAMES THROUGH LEGAL
Abstract
Globalization development, especially information technology recent days brought to both positive and negative impacts. One of its negative impact is the rampant of violent online video games.The powerof violent online video games can effect on gamers behaviours. It is because violent online games will form gamers behaviors through the violent online video games characters in those games. Of course, it will create the phenomenal violent in real life. It requires how the law would be able to overcome the rampant of violent online video games. Previously, information and electronic transaction is regulated by Act 11 of 2008 on Information and Electronic Transaction, then ratified by the Act 19 on 2016 on Information and Electronic Transaction. The study used socio-legal research method to give the analysis of legal construction to prevent violent online video games. The study found that Act 19 on 2016 on Information and Electronic Transaction is not able to prevent violent online video games.
Keywords: violent, online game, legal construction
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PDFDOI: http://dx.doi.org/10.26532/iccp.v1i1.2380
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