MATHEMATICS SMART MODULE, DIGITALISASI MEDIA PEMBELAJARAN MATEMATIKA SEKOLAH DASAR DI ERA SOCIETY 5.0
Abstract
Full Text:
PDF (Bahasa Indonesia)References
Apriadi, H. (2021). Video Animasi Matematika Dengan Pendekatan Kontekstual Untuk Meningkatkan Pemahaman Konsep Matematika. JNPM (Jurnal Nasional Pendidikan Matematika), 5(1), 173. http://dx.doi.org/10.33603/jnpm.v5i1.3621
Ariadi. (2012). Penerapan Aplikasi QR Code Reader Dan QR Code Generator Secara Mobile Untuk Mengelola Benda Cagar Budaya Kota Salatiga. Jurnal Sistem Informasi, 2(1), 65.
Asmara, A.S., & Junaedi, I., (2018). Paradigm Trends in Mathematics Education. Journal of Education and Culture, 8(3), 309-314. https://doi.org/10.24246/j.js.2018.v8.i3.p309-314.
Asrial, A., Syahrial, S., Kurniawan, D. A., Perdana, R., & Nugroho, P. (2019). Supporting technology 4.0: Ethoconstructivist multimedia for elementary schools. International Journal of Online and Biomedical Engineering (iJOE), 15(14), 54-66. https://doi.org/10.3991/ijoe.v15i14.11365
Bikoir, T., Astuti, I., & Suratman, D., (2022). Analysis Of E-Module Design Development Needs on Grade Vi Elementary School Math Learning. Jurnal Scientia, 10(02). 323-331. https://doi.org/10.35337/scientia.Vol10.pp323-331
Branch, R. M. (2009). Instructional Design: The ADDIE Approach. New York: Springer Science & Business Media, LLC.
Cahyadi, R.A.H (2020). Pengembangan Bahan Ajar Berbasis ADDIE Model. Halaqa: Islamic Education JournaL, 3(1). 233-236. https://doi.org/10.21070/halaqa.v3i1.2124
Dey, S., Roy, A., & Das, S. (2016). Home automation using Internet of Thing. In 2016 IEEE 7th Annual Ubiquitous Computing, Electronics & Mobile Communication Conference (UEMCON), 1–6, DOI:10.1109/UEMCON.2016.7777826
Ernest, P., Skovsmose, O., Bendegem, J., Bicudo, M., Miarga, R., Kvasz, R., & Moeller, R. (2016). The Philosophy of Mathematics Education. Hamburg: Springer Open.
Fahma, M.A., & Purwaningrum, J.P. (2016). Teori Piaget dalam Pembelajaran Matematika. MUST: Journal of Mathematics Education, Science, and Technology, 6 (1), 31-42. http://doi.org/10.30651/must.v6i1.6966
Faruqi, A. U. (2019). Future Service in Industry 5.0. Jurnal Sistem Cerdas, 2(1), 67–79. https://doi.org/10.37396/jsc.v2i1.21
Fatmawati, N.I., (2019). Literasi Digital, Mendidik Anak Di Era Digital Bagi Orang Tua Milenial. Madani: Jurnal Politik dan Sosial Kemasyarakatan 11(2), 119-138. https://doi.org/10.52166/madani.v11i2.1602
Faulinda, E.N., Aghni R.N.A. (2020). Kesiapan Pendidikan Indonesia Menghadapi era society 5.0. Edcomtech Volume 5(1), 61-66. pISSN: 2548-9879 eISSN: 2599-2139
Feriyanti, N., Hidayat, S. Asmawati, L (2019). Pengembangan e-Modul Matematika untuk Siswa SD. Jurnal Teknologi Pendidikan dan Pembelajaran, 6(1), 1-12.
Ferreira, C. M., & Serpa, S. (2018). Society 5.0 and Social Development. Management and Organizational Studies (5), 26–31. https://doi.org/10.5430/mos.v5n4p26
Kusumaningrum, D.A., Marpanaji, E. (2014). Pengembangan E-Learning dengan Pendekatan Teori Kognitif Multimedia Pembelajaran di Jurusan Tkj SMK Muhammadiyah 2 Yogyakarta. Jurnal Inovasi Teknologi Pendidikan, 1(1), 28–39. http://journal.uny.ac.id/index.php/jitp/index
Gladden, M. E. (2019). Who will be the Members of Society 5.0? Towards an Anthropology of Technologically Posthumanized Future Societies. Social Science, 8(5), 148. https://doi.org/10.3390/socsci8050148
Heliany, I. (2019). Wonderful Digital Tourism Indonesia dan Peran Revolusi Industri dalam Menghadapi Era Ekonomi Digital 5.0. Destinesia: Jurnal Hospitaliti Dan Pariwisata, 1(1), 21–35. http://ojs.stiami.ac.id/
Irawan, R.E., (2014). Aplikasi Citizen Journalism di Era Konvergensi Media. Humaniora 5(2). 812-861.
Irwandani, I., Latifah, S., Asyhari, A., Muzannur, M., & Widayanti, W. (2017). Modul Digital Interaktif Berbasis Articulate Studio’13: Pengembangan pada Materi Gerak Melingkar Kelas X. Jurnal Ilmiah Pendidikan Fisika Al-Biruni, 6(2), 221. https://doi.org/10.24042/jipfalbiruni.v6i2.1862
Jamun, Y. M. (2018). Dampak Teknologi terhadap Pendidikan. Jurnal Pendidikan dan Kebudayaan Missio, 10(1), 1- 136. https://unikastpaulus.ac.id/jurnal/index.php/jpkm/article/view/54
Kenedi, A. K., Helsa, Y., Ariani, Y., Zainil, M., & Hendri, S. (2019). Mathematical Connection of Elementary School Students to Solve Mathematical Problems. Journal on MathematicsEducation, 10(1), 69-80. ISSN 2087-8885E-ISSN 2407-0610
Kinjal, H. (2014). A Survey on QR Codes: in context of Research and Application. International Journal Emerg. Technol. Adv. Eng., 4(3), 258–252. DOI:10.3991/ijim. v13i11.10976
Kintoko, Sujadi, I., & Dewi, R. S. S. (2015). Pengembangan Media Pembelajaran Matematika Berbantuan Komputer dengan Lectora Authoring Tools pada Materi Bangun Ruang Sisi Datar Kelas VIII SMP/MTS. Jurnal Elektronik Pembelajaran Matematika, 3(2), 167-178. http://jurnal.fkip.uns.ac.id/
Khairunnisa, G. F., & Ilmi, Y. I. N. (2020). Media Pembelajaran Matematika Konkret Versus Digital: Systematic Literature Review di Era Revolusi Industri 4.0. Jurnal Tadris Matematika, 3(2), 131– 140. https://doi.org/10.21274/jtm.2020.3.2.131-140
Maharani, A. (2021). Computational Thinking dalam Pembelajaran Matematika Menghadap Era Society 5.0. Euclid, Lembaga Penelitian Universitas Swadaya Gunug Jati (UGJ), 7(2), 77-147. http://dx.doi.org/10.33603/e.v7i2.3364
Mahmudah, W, A., & Susilawati. (2021). Meningkatkan Kognitif Anak Kelompok B dalam Berhitung Melalui Media Benda Konkret di TK ABA KAliloka Kab. Brebes Jawa Tengah. Jurnal Pemikiran dan Pengembangan Pembelajaran, 3(4), 120-126. https://www.ejournal-jp3.com/index.php/Pendidikan/article/view/191
Magen-Nagar, N., Shachar, H., & Argaman, O. (2019). Changing The Learning Environment: Teachers and Students’ Collaboration In Creating Digital Games. Journal of Information Technology Education: Innovations in Practice, 18, 61-85. https://doi.org/10.28945/4405
Mashuri, D. K. (2020). Pengembangan Media Pembelajaran Video Animasi Materi Volume Bangun Ruang untuk SD Kelas V. Jpgsd, 8(5), 893 - 903.
Muhtadi, D., Wahyudin, Kartasasmita, B.G., & Prahmana, R.C.I. (2018). The Integration of technology in teaching mathematics. Journal of Physics: Conference Series, 943(1), 1742-6596. doi :10.1088/1742-6596/943/1/012020
Misbah, M., Sasmita, F. D., Dinata, P. A. C., Deta, U. A., & Muhammad, N. (2021, February). The validity of introduction to nuclear physics e-module as a teaching material during covid-19 pandemic. In Journal of Physics: Conference Series, 1796 (1), doi:10.1088/1742-6596/1796/1/012070
Muhroji & Husna, Y. (2018). Penggunaan Modul Pada Pembelajaran Tematik di SDN 1 Jimbung Klaten. JPPD, 5(1), 1-9. https://doi.org/10.23917/ppd.v1i1.6457
Mustakim, S., Walanda, D. K., & Gonggo, S. T. (2013). Penggunaan Qr Code dalam Pembelajaran Pokok Bahasan Sistem Periodik Unsur pada Kelas X SMA Labschool Untad. Jurnal Untad, 2 (2), 215–221. ISSN 2302-6030
Nuraini, A., & Suryanti. (2022). Pengembangan Media Flashcard Berbarcode Materi Pengaruh Kalor terhadap Perubahan Suhu dan Wujud Benda untuk Meningkatkan Literasi Sains Siswa Kelas V Sekolah Dasar. JPGSD, 10 (2), 302-316.
Novita, R., Prahmana, R. C. I., Fajri, N., & Putra, M. (2018). Penyebab Kesulitan Belajar Geometri Dimensi Tiga. Jurnal Riset Pendidikan Matematika, 5(1), 18- 29. http://dx.doi.org/10.21831/jrpm.v5i1.16836
Nurfadhillah, S., Wahidah, A.R., Rahma, G., Ramdhan, F., & Maharani, S.C. Penggunaan Media dalam Pembelajaran Matematika Dan Manfaatnya Di Sekolah Dasar Swasta Plus Ar-Rahmaniyah. EDISI : Jurnal Edukasi dan Sains, 289-298. https://doi.org/10.36088/edisi.v3i2.1353
Oktavia, R. (2019). Bahan Ajar Berbasis Science, Technology, Engineering, Mathematics (Stem) untuk Mendukung Pembelajaran IPA Terpadu. Semesta: Journal of Science Education andTeaching, 2(1), 32-36, http://semesta.ppj.unp.ac.id/index.php/semesta
Oktaviara, R. A., & Pahlevi, T. (2019). Pengembangan E-modul Berbantuan Kvisoft Flipbook Maker Berbasis Pendekatan Saintifik pada Materi Menerapkan Pengoperasian Aplikasi Pengolah Kata Kelas X OTKP 3 SMKN 2 Blitar. Jurnal Pendidikan Administrasi Perkantoran (JPAP),7(3). https://jurnalmahasiswa.unesa.ac.id/index.php/JPAPUNESA/index
Papadakis, s., Kalogiannakis, M., & Zaranis, N. (2016). Improving Mathematics Teaching in Kindergarten with Realistic Mathematical Education. Early Child. Educ. J, 45(3), 369–378, 2016.
Permana, I., Zulhijatiningsih, Z., & Kurniasih, S. (2021). Efektivitas E-Modul Sistem Pencernaan Berbasis Problem Solving Terhadap Kemampuan Pemecahan Masalah. Jurnal IPA & Pembelajaran IPA, 5(1), 36-47. DOI: 10.24815/jipi.v5i1.18372
Pepin, B., Gueudet, G., & Trouche, L. (2017). Refining teacher design capacity: Mathematics teachers’ interactions with digital curriculum resources. ZDM, 49(5), 799-812. DOI 10.1007/s11858-017-0870-8
Prahmana, R. C. I., Zulkardi, & Hartono, Y. (2012). Learning multiplication using Indonesian traditional game in third grade. Journal on Mathematics Education, 3(2), 115-132. p-ISSN: 2087-8885 | e-ISSN: 2407-0610
Pujiastuti, H., Haryadi, R. & Solihati, E. (2021). Pengembangan Modul Matematika Berbasis Kontekstual Pada Materi Aljabar, Jurnal Aksioma, 10(1), 63-72. https://doi.org/10.24127/ajpm.v10i1.3392
Salgues, B. (2018). Society 5.0: industry of the future, technologies, methods and tools. John Wiley & Sons
Setiawan, Innatesari, Sebtiawan, & Sudarmin. (2017). The Development of Local Wisdom-Based Natural Science Module to Improve Science Literation of Students. Jurnal Pendidikan IPA Indonesia 6 (1), 33. OI: 10.15294/jpii.v6i1.9595
Setiyani, Putri, D.P., Ferdianto, F., & Fauji, SH. (2020). Designing A Digital Teaching Module Based on Mathematical Communication In Relation And Function. Journal on Mathematics Education, 11(2), 223-236. http://doi.org/10.22342/jme.11.2.7320.223-236
Swanzen, R. (2018). Facing the Generation Chasm: The Parenting and Teaching of Generation Y and Z, International Jornal Child, Youth Family Study, 9, 127–128. DOI:10.18357/ijcyfs92201818216
Simanjuntak, H., Endaryono, B.T., & Balyan. (2020). Peran Teknologi Informasi dalam Proses Kegiatan Belajar. Inventa : Jurnal Pendidikan Guru Sekolah Dasar, 04(1), 1-10.
Siagian, H., Pangaribuan, J.J., & Silaban, P.J. (2020). Pengaruh Kemandirian Belajar Terhadap Hasil Belajar Matematika Siswa di Sekolah Dasar. Jurnal Basicedu, 4(4), 1363-1369. https://doi.org/10.31004/basicedu.v4i4.528
Sidiq, R., & Najuah. (2020). Development of Android-Based Interactive E-Modules in Teaching and Learning Strategies Courses. Journal of History education, 9(1). https://doi.org/10.51601/ijersc.v2i6.194
Schoenfeld, A.H. (2014). Reflections on curricular change. In L. Yeping and G. Lappan (Eds.) Mathematics Curriculum in School Education, 49-72. https://doi.org/10.1007/978-94-007-7560-2_4
Suastika, I. K. & Rahmawati, A. (2019). Pengembangan Modul Pembelajaran Matematika dengan Pendekatan Kontekstual. Jurnal Pendidikan Matematika Indonesia, 4(2), 58-61. p-ISSN: 2477-5967 e-ISSN: 2477-8443
Suherman, Musnaini, Hadion Wijoyo, Irjus Indrawan. Industry 4.0 vs Society 5.0. Banyumas: CV. Pena Persada, 2020.
Supardi, A. A., Gusmania, Y. & Amelia, F. (2019). Pembelajaran Matematika Berbasis Kontruktivisme pada Materi Logaritma. Jurnal Aksioma, 10(1). 80-92. e-ISSN 2579-7646
Sukmawati & Jamaluddin, S. D. (2020). Implementasi Pemanfaatan Aplikasi QR Code dalam Proses Pembelajaran PPKn. Jurnal Kreatif Online, 1(2), 195- 201. ISSN 2354-614X
Sung, W., Ahn, J., & Black, J. B. (2017). Introducing computational thinking to young learners: Practicing computational perspectives through embodiment in mathematics education. Technology, Knowledge and Learning, 22(3), 443–463. DOI 10.1007/s10758-017-9328-x
Wulandari, R., Santoso, Ardianti, S.D., (2021). Tantangan Digitalisasi Pendidikan bagi Orang Tua dan Anak di Tengah Pandemi Covid-19 di Desa Bendanpete. Edukatif : Jurnal Ilmu Pendidikan, 3(6), 3839 - 3851. https://doi.org/10.31004/edukatif.v3i6.1312
Widyatiningtyas, R., Kusumah, Y. S., Sumarmo, U., & Sabandar, J. (2015). The Impact of ProblemBased Learning Approach to Senior High School Students’ Mathematics Critical Thinking Ability. IndoMS-JME, 6(2), 107- 116. https://ejournal.unsri.ac.id/index.php/jme.
Wulansari, E. W., Kantun, S., & Suharso, P., (2018). Pengembangan E-Modul Pembelajaran Ekonomi Materi Pasar Modal Untuk Peserta didik Kelas XI IPS Man 1 Jember Tahun Ajaran 2016/2017. Jurnal Pendidikan Ekonomi: Jurnal Ilmiah Ilmu Pendidikan, Ilmu Ekonomi dan Ilmu Sosial,12(1), 1-7. https://doi.org/10.19184/jpe.v12i1.6463
Yani, Anwar, & Vahlia. (2022). Pengembangan Modul Matematika Berbasis Pendekatan Kontesktual Disertai Qr Code Pada Materi Logaritma. Aksioma: Jurnal Program Studi Pendidikan Matematika, 11(1), 224-234.: https://doi.org/10.24127/ajpm.v11i1.4703
Zhou, M., Xiang, Dajing., & Zhan, J. (2014). Fuzzy Gamma Modules Based on Fuzzy Binary Operations. Journal of Multiple Valued Logic & Soft Computing, 23, 589–61, ISBN: 1542-3980
Refbacks
- There are currently no refbacks.