DECILIFE: Development of Learning Media Based on Articulate Storyline 3 to Support the Learning Motivation of Junior High School Students

Penulis

  • Ferdian Putra Firmansyah Department of Mathematics, Universitas Negeri Malang image/svg+xml
  • Anita Dewi Utami Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang. image/svg+xml
  • Ramdhan Fazrianto Suwarman Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang. image/svg+xml
  • Imam Rofiki Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang. image/svg+xml

DOI:

https://doi.org/10.30659/kontinu.10.2.%25p

Abstrak

The low motivation to learn mathematics among 7th-grade junior high school students is often triggered by difficulties in understanding abstract material, such as decimal numbers, due to the limited use of interactive learning media. This research aims to describe the process of developing interactive learning media based on Articulate Storyline 3 on decimal number material to support the learning motivation of 7th-grade junior high school students. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Research data were obtained from expert validation sheets for media and materials, teacher and student response questionnaires, as well as student learning motivation questionnaires based on the ARCS model. The results of this study show that the DECILIFE media achieved a validity percentage of 88% with the category "Very Valid." The practicality test reached a percentage of 79.68% with the category "Practical" based on the responses of teachers and students after using the DECILIFE media. Meanwhile, the effectiveness test showed a percentage of 83.08% with the criteria "Very Effective" in supporting the mathematics learning motivation of junior high school students. Thus, the DECILIFE media is proven to be valid, practical, and effective as an interactive mathematics learning support tool and capable of encouraging students to actively engage in the exploration of mathematical concepts. 

Keywords: DECILIFE, Interactive Media, Learning Motivation

Biografi Penulis

  • Ferdian Putra Firmansyah, Department of Mathematics, Universitas Negeri Malang
    Undergraduate Student, Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Malang, Indonesia. Research interests include mathematics learning media.
  • Anita Dewi Utami, Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang.
    Lecturer, Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Malang, Indonesia.
  • Ramdhan Fazrianto Suwarman, Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang.
    Lecturer, Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Malang, Indonesia.
  • Imam Rofiki, Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang.
    Lecturer, Department of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang, Malang, Indonesia.

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Diterbitkan

2026-11-12

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