THE USE OF DOMINO GAME WITH PICTURE IN IMPROVING STUDENTS’ VOCABULARY KNOWLEDGE

Hanifah Khalidiyah

Abstract


The study entitled “The Use of Domino Game with Picture in Improving Students' Vocabulary Knowledge†was aimed to investigate the effectiveness of the use of Domino Game in improving students’ vocabulary. And to examine students’ perception toward animated video technique. The study implemented a pre-experimental design. The sample consists of 30 seven grade students in one of Junior High School in Subang. The sample was given Domino Game as the treatment. The data of this study were obtained through post-test and questionnaire. The post-test was given in the form of spelling test. The post test was given in the form of multiple choices test. The data from the post-test were analyzed statistically using SPSS 20 for Windows. The result showed that lowest score on the post-test that is 10.00. Meanwhile, the highest score is an excellent score, 100. Then, the mean score is 71.90. Finally, the questionnaire results show that most of the students gave positive responses toward the use of Domino Game. The students agree that the game helps them to enrich their vocabulary because the game can motivate them, stimulate their interest and raise their curiosity. From this research, the teachers are recommended to have better competencies in selecting and presenting game activity in the classroom for better learning process.

Keywords: Classroom Activity, Picture Bingo, Vocabulary Game, Vocabulary Knowledge Vocabulary.


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